EnglishFrenchJapaneseKorean
Powered by Translate
Stay in the Loop: (newsletter signup form)

Not UY, but surely good enough.

General discussion (non-Usagi Yojimbo related) about all things Japan -- Feudal Japan, Samurai, Ninjas, Anime & Manga, Chambara films, Japanese Pop Culture, Otaku, martial arts, history, sushi, giant robots, Godzilla... anything Japan-related!

Moderators: Steve Hubbell, Mayhem, Moderators

Not UY, but surely good enough.

Postby Cyberwolf » Wed May 22, 2013 13:04 +0000

For the DOsBOX Lovers and the similar like, anybody familiar with the classic computer game, MicroProse's Sword Of The Samurai? Its more addictive then Oregon Trail, though only because Oregon Trail didn't require you to rise to Shogun, manage fiefs, chase off cowardly bandits, have heirs, fight honor duels and more. Though outdated in terms of eveything, it has the authentic feel of playing a samurai in fedual times. Not a lot of games can boast that. The graphics are decent for its time, complete with noble vassals about to strike and jeeering bandits, If anything, one can point out 'At least its an educational game' in paltrey defense of being accused of playing too many video games from the wife, friend, etc. The frequent random quests and political happenings can get repetitive after awhile, (Hizo tried to kidnap Rokibue's heir and was discovered again?! The fool! Ah, these dog bandits never do stop terrorizing!), and the game can't be saved at least on the DOSBOX; but its difficult to find any UY lover hasn't tried out this game.

Anyone share a similar profession? Or, perhaps, discovery.
User avatar
Cyberwolf
Shugyosha<Student Warrior>
 
Posts: 32
Joined: Sat Oct 16, 2004 11:52 +0000

Re: Not UY, but surely good enough.

Postby Toukon » Mon May 27, 2013 7:35 +0000

.
Last edited by Toukon on Sat Dec 07, 2019 2:44 +0000, edited 3 times in total.
Toukon
Shugyosha<Student Warrior>
 
Posts: 15
Joined: Sun Dec 28, 2008 21:47 +0000

Re: Not UY, but surely good enough.

Postby Cyberwolf » Thu May 30, 2013 12:38 +0000

Amen to all that, it is a highly addictive game no matter how repetitive the events get. Actually had to go save five future brides in a row, all ending in failure. They simply couldn't be found. Not quite sure about the starting stats of each region, but it seems less of Honor makes for more scheming, evil caln members, while if the region has higher honor, they rarely ever make any nasty attempts or assassainations. One particular clan of a little honor region had abut five or six successive generations all dirty dealing, caught at their rival estates, and committing seppeku. Each generation's heir was too young to lead since they were all getting killed off, and were handed off to other managers. Only the managers were about as bad as the ancestors, and so were the heirs in turn. It was quite the little rats nest, high, tireless work ethic at what they do.

On the other hand, regions with high Honor had other retainers of high Honor, who frequently seized the next titles, they were that good. Could also beat the player to some of the events more often. At least it seemed so to both sides. Dayimoship is a whole other bowl of noodles, it is extremely easy to become overwhelmed while tryng to conqueror other terroritories. Embarassingly got slipped up, even on the the Tanto difficulty. At the last selling point and praise, best swordfights for nigh a while. No merely shimmying the controller from left to right, they do take some clever/desperate button push. Had about three generations die in the same duel under the same conditions against the same foe. There were never just enough brides.

What's the highest difficulty you made Shogun on, Toukon? Curious to know.
User avatar
Cyberwolf
Shugyosha<Student Warrior>
 
Posts: 32
Joined: Sat Oct 16, 2004 11:52 +0000

Re: Not UY, but surely good enough.

Postby Toukon » Sat Jun 01, 2013 3:30 +0000

.
Last edited by Toukon on Sat Dec 07, 2019 2:43 +0000, edited 1 time in total.
Toukon
Shugyosha<Student Warrior>
 
Posts: 15
Joined: Sun Dec 28, 2008 21:47 +0000

Re: Not UY, but surely good enough.

Postby Cyberwolf » Thu Jun 06, 2013 13:13 +0000

Still trying to master Wakizashi at the Daimyo level. Tend to have everything hand, then everything suddenly erupts into rebellion and seperate fractions, then rinse and repeat. Tend to have successive generations constantly stave all the sneaky under-handings of every other clan for whatever reason. Swords always go missing for no point at all, and there are strings of attempted kidnappings or attacks within in the home, even in the Daimyo stage. Courting almost alway ends in the bride being kidnapped and not found either as afore mentioned after several times. Not always from Great Honor families either. The player samurai must not be attractive enough, or do not have luxurious moustaches unlike the other portraits. Very bad strokes of luck right down to the great-grandson. Usually, who die in successive duels from said home invasions. Alas, the life of a noble samurai is a trying one.

Deal with honor lossess in the form of sword duels, real fast way if one doesn't have the time to deal with the regular bandits. Seems to pop up the Honor good enough, and yes, the duels are cake icing. Battles have to got to be decided by sheer army, there is much unfairness in the fights, and there are many battles. Found rebellions and attacks from the enemy much more easy then typical clan battles no matter what regions. It is still a great game regardless.
User avatar
Cyberwolf
Shugyosha<Student Warrior>
 
Posts: 32
Joined: Sat Oct 16, 2004 11:52 +0000

Re: Not UY, but surely good enough.

Postby Toukon » Sun Oct 27, 2013 1:31 +0000

.
Last edited by Toukon on Sat Dec 07, 2019 2:42 +0000, edited 1 time in total.
Toukon
Shugyosha<Student Warrior>
 
Posts: 15
Joined: Sun Dec 28, 2008 21:47 +0000

Re: Not UY, but surely good enough.

Postby Cyberwolf » Sat Nov 23, 2013 15:11 +0000

By now, Wakazashi has been passed a good few times, and I believe at least once on Katana, can't exactly remember, only that there was lost of killing, swords, bandits and more killing. Not to mention every bandit is wielding guns on the higher difficulties, they are by the Daimyo level if one goes after them if remembered correctly. So yes, it is much more difficult. With tactics though, it often seems to be raw numbers alone. Armies will still flee even after a lot of training has been placed into them, and a genius manuever has been pulled off. Tha include whether or not soldier hiding on the ground. Dueling feels a much more significant way to attain and hold onto Honor Ranks as long as their is a heir waiting on the wings, seems more Honor is awarded for winning duels than winning battles, tiny rice patch thrown in or now. Of couse, the player has to live throughout each duel also. But the player just feels more like a samurai that way, no?

Rewards come as twice as fast for twice the work as a dishonorable samurai, because you have be jumping fences with heirs left and right to have any kind of advantage in land or promotions. And while the players are doing that, the rivals are out taking the player's family hostages left and right. They are always traveling.Been having the enemies raze the player's land more like that for some reason. Rarely ever come back home, because your mansion will be invaded as soon as you do. Find it much harder in the long run, since armies and swordsmanship wind up be neglected in favor of threatening, threatening, threatening. The armies are always small too, since perhaps the Honor is so low. And we are forgetting the chance of being discovered in whatever nerfarious plans and being forced to commit Seppuku. Don't commit Seppuku and your whole family is lovingly slain. Its also utter disappointment their is no Hire Ninjas to Kill Rival option, even though the other rivals somehow can. Discovered that beautiful beautiful menu option that details everybody's Honor, Family, Land and other vital ranks. Its almost like a wishlist checklist for kidnapping heirs. Nagawa has another son, so I'll take that one. Hmmm, Sotaski had only that one heir, so I'll just hold onto him that much longer..


Its addictive either way, going to be trying the harder difficulties anyhow. I have the recent edition of DosBox, random chains of event either happen or don't happen for mysterious reason,got to say the brides want to stay put now for the most part. Finally! To jump shark a little bit, anyone else want to offer up their opinions on this great game, or any other samurai-related games? If not, its fine too, Sword of the Samurai is a really good game that can be kept gloating on about. The player gets to wield a katana after all.

The game's winning combination probably is a mixture of dishonorable and honorable methods
User avatar
Cyberwolf
Shugyosha<Student Warrior>
 
Posts: 32
Joined: Sat Oct 16, 2004 11:52 +0000

Re: Not UY, but surely good enough.

Postby Toukon » Thu Nov 28, 2013 0:34 +0000

.
Last edited by Toukon on Sat Dec 07, 2019 2:44 +0000, edited 1 time in total.
Toukon
Shugyosha<Student Warrior>
 
Posts: 15
Joined: Sun Dec 28, 2008 21:47 +0000

Re: Not UY, but surely good enough.

Postby Cyberwolf » Mon Jan 13, 2014 15:01 +0000

Dredging up the thread again with some more commentary, haven't tried out Takeda yet, but it looks interesting enough. It it about the same time period as Sword of the Samurai, I think a little after Oda Nobunga's rise? There is a Takeda clan in the Sword of the Samurai as mentioned, and there are reoccuring names of retainers, clans, and Daiymo which I willing to bet is historically accurate. It is worth mentioning there are lots of symbols (Banners?) that designate the clan you work for (Which looks like a little pagoda or castle but gets larger according to rank)
in all the provinces. There are stars and a certain shrine-like symbol, can't grab a screenshot at the moment. Perhaps the game had meant to fight against clans originally? That is what basically happens when Dayimo rank is achieved, fighting and fighting. And ouch, I don't think you can getaway with directly attacking the lords, even the dishonorables don't try it. You suffer whether you win or not.


Back to Takeda, how does it compare to the equally old Nobunga's Ambition? Lots of menus and forests of menus, with so many options and graphics? For those not in know, it is much like Ancient Bandit Kings Of China/Romance of The Three Kingdom, where the historical battle periods are enacted in that specific time period. Everything is managed from digging trenches, grabbing resources, and training soldiers and preventing floods. The key differences is that Ancient Bandit Kings of China relies on recruiting specfic culture famous heroes, Nobunga does not. They are different histories, but are pretty much the same game stratgey mechanics. Also has anyone passed either of those severly complex games or know what they are doing? Please speak up and save the poor suffering souls who do not.


To spur on dialogue from the shy and busy, played recently the old Commodore 64 version of Samurai Warrior:Usagi Yojimbo. Need to take a look on the color version, had some problems running the old game. It is simple, but it is fun. It has some nice gameplay details considering it is a strict sidescroller thanks to the karma systems.
Here is a brief summary: The player uses Usagi, ah, sidescrolling through enemies and allies. The sword can be sheathed, or unsheathed or swung at enemies. Attacking innocent peasants or just having the sword unsheathed brings down Karma points, greeting them or giving them money gets a lot, as does defeating enemies. No Karma points means Usagi is a shameful samurai and commits Seppuku. Some ronin will get upset and start swinging if proper respect isn't shown as well. A funny tidbit was found, when one certain rabbit ronin normally attacked, it wasn't Usagi. He'd pop out on the first level and have to be defeated. Later on in the second level, a boar ronin would pass by peacefully as long as he was respectfully greeted. I havd trouble sheathing the sword with the slow controls so he attacked me and had to be slain. Later, when replaying the first level, the boar ronin reappeared swinging right in the rabbit ronin's spot instead of the rabbit. Right onto the next level, the same rabbit ronin came out in the spot the boar ronin used to be in and had to be greeted. Amusing if nothing else. The graphics do look like they came right out of one of the issues, though it is forgivable if the games isn't like for a number of reasons. The fact that it emphasizes samurai gameplay rather then common butcher gameplay makes one yearn that more sequels or games would have released in that vein. Anyone else agree or disagree or want to wax on about some obscure samurai game?
User avatar
Cyberwolf
Shugyosha<Student Warrior>
 
Posts: 32
Joined: Sat Oct 16, 2004 11:52 +0000


Return to 日本の話題 - All Things Japan!

Who is online

Users browsing this forum: No registered users and 1 guest

cron