by Cyberwolf » Mon May 06, 2013 13:23 +0000
Since the topic is related tp the UY RPG, might as well put this here.
Couple of perplexing questions about the RPG, mainly from conflicting with the badly spoiled DnD mindset of "Stab Monster, Loot Corpse, Then Proceed to Purchase Weapons And Armor The Better to Stab More Monsters and Loot More Corpses With." Variants, well, do vary, Almost beautiful system, but that doesn't bode well with the UY reward system, and gameplay in general, to be frank.
Rewards can take the form of experience units, and money. Money rewards happen to be dice roll amounts rather then whatever lump sum. Get some koku which might amount to a 1d12, or some ryo which counts as 2 1d4s, and can be added to 2d4.
An item has a expense catergory, say cheap or extravagant, for example. To purchase an item, a dice roll must be made. More expensive items require a higher number die, and a higher number of rolls to made. A cheap item, say, will have to be rolled 1d4, and the successive number be beaten, oh, perhaps 3 times. A extragavant item may have to be rolled 8 times with a 1d12. Once used, the money reward die are gone into magical thin air, they vanish.
This system is the more intruiging and appealing, they make the focus more on roleplay and story in having to work for the reward or item. Hovever the measure of markets, buying and rewarding are uncertain.
How to reward a player moneywise? Do they get a certain amount of 1d4s everytime they stop a ninja attack after rummaging through ninja pockets? Should it be far and few between for any money reward? While currency examples are briefly mentioned, koku, ryo, etc, there are no conversion equivalents to dice amounts or currency, just a broad 1d4-1d12.
Markets are another problem. The only items that have an expense catergory are the weapons listed. It also mentions the weapons aren't sold anywhere, a certain seller has to be found, no examples are given. Much of this is lack of reference, yet looking at other RPG systems didn't help, nor could the historical data be found.
Lastly, any ideas for a Demon Hunter Career ala Sasuke' though magic is't allowed to the players? Thinking perhaps a Special Gift applying only to certain Yokai or Careers might be applicable.
Any help on these topics would be appreciated, thanks in advance.