RPG idea
Posted: Thu Sep 09, 2004 18:06 -0700
for those of you who dont know go to the crazy idea topic.
Statistics:
Speed-determines in what order you take actions in battle.
Skill-how many times you attack per action.
Strength-how much damage you do.
Constitution-how much damage you can take.
Balance-how many attacks you can block per action.
Intelligence-how many actions you get.
Starting points-18
Anthropomorphic identities are:
Rabbit-+1 speed
Rhino-+1 constitution
Cat-+1 balance
Lion-+1 skill
Dog-+1 strength
Monkey-+1 intelligence
SPEED
Easy, order is, best speed to worst
Ex. Rabbit (speed 6) vs. rhino (2)
In fact, you figure it out.
SKILL
You use actions in battle, actions are only regained after the round (when all people have finished their turns), but to determine how many attacks you get per action, halve your skill. There. Your done. Why are you still reading this section? Go away. Please. AAHHHGGGG! Its not funny…want to play jenga. No. Then read strength.
STRENGTH
Wow, halve your strength, and there is your damage dealt. NO JENGA!
CONSTITUTION
It’s your health. Have fun.
BALANCE
Yield like the willow, or just block their attack. Fun, so this is pretty much to counter their skill, every time you use an action to block, you can only block the amount of attacks equal to ½ your balance.
INTELIGENCE
So, just like almost everything else, halve it= your actions per round
Clarifications-one action, per turn, then use the rest anytime on someone else’s turn, don’t worry, once everyone is done, you get them back, YAY! Actions.
People do not die, they just get defeated.
EXP
For now ill keep it simple, this is a beta version, you beat someone, you get 1 stat point, and whatever cash they have.
MAP
Locations will be noted as different threads, although it would be nice to have an RPG section in the forum, wink wink.
Use your signature section, for noting stats.
CLASSES
Im not sure, im gonna wait for suggestions then ill make them
Store
Also later
Statistics:
Speed-determines in what order you take actions in battle.
Skill-how many times you attack per action.
Strength-how much damage you do.
Constitution-how much damage you can take.
Balance-how many attacks you can block per action.
Intelligence-how many actions you get.
Starting points-18
Anthropomorphic identities are:
Rabbit-+1 speed
Rhino-+1 constitution
Cat-+1 balance
Lion-+1 skill
Dog-+1 strength
Monkey-+1 intelligence
SPEED
Easy, order is, best speed to worst
Ex. Rabbit (speed 6) vs. rhino (2)
In fact, you figure it out.
SKILL
You use actions in battle, actions are only regained after the round (when all people have finished their turns), but to determine how many attacks you get per action, halve your skill. There. Your done. Why are you still reading this section? Go away. Please. AAHHHGGGG! Its not funny…want to play jenga. No. Then read strength.
STRENGTH
Wow, halve your strength, and there is your damage dealt. NO JENGA!
CONSTITUTION
It’s your health. Have fun.
BALANCE
Yield like the willow, or just block their attack. Fun, so this is pretty much to counter their skill, every time you use an action to block, you can only block the amount of attacks equal to ½ your balance.
INTELIGENCE
So, just like almost everything else, halve it= your actions per round
Clarifications-one action, per turn, then use the rest anytime on someone else’s turn, don’t worry, once everyone is done, you get them back, YAY! Actions.
People do not die, they just get defeated.
EXP
For now ill keep it simple, this is a beta version, you beat someone, you get 1 stat point, and whatever cash they have.
MAP
Locations will be noted as different threads, although it would be nice to have an RPG section in the forum, wink wink.
Use your signature section, for noting stats.
CLASSES
Im not sure, im gonna wait for suggestions then ill make them
Store
Also later