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by Robert L. Asprin
Robert L. Asprin is the author of the
MythAdventures and Phule's Company series of novels,
and is the creator fo the Thieves World set of
anthologies.
For me, one of the greatest things about having some of my work adapted
into graphic form was that it gave me, being basically a novelist, a
perfectly legitimate reason to associate and converse with many
professionals in a field which has always fascinated me...to wit, comics and
graphics.
Such it was as Valentino and I drove up and down Southern California a
few years back on a promotional tour for the MythAdventures comic.
Aside from the usual comparing of business notes on pay scales and contract
terms that all creatives indulge in when their paths cross, I was intensely
curious about his views on graphic storytelling...a subject I had barely
scratched the surface of.
One question I recall specifically asking him was: "why funny animals?" I
mean, why was there this apparent obsession with using talking, humanized
animals for one's characters instead of using "regular people" as focal
points for the story. Though we kicked it around at length, returning to the
topic several times during the tour, to my recollection we never
did come up with a satisfactory answer.
It wasn't until several months later, in fact, that something struck
me...I mean, all the classic cartoon characters are animals!
Whether we're looking at Mickey and Donald or Bugs and Daffy, Foghorn,
Scrooge McDuck, the whole pack, we're looking at "animals." What many of the
cartoonists of today are trying to do is follow in the footsteps of the
greats who have gone before! To me, however, the interesting thing is that
throughout my study of the field and my conversations with Val, I didn't
(and still don't) think of Bugs or Foghorn as animals! They're
characters...and therein lies the telling difference.
All too often, the "wannabe" artists fall back on funny-animals as an
easy out to avoid character development. I mean, the fact that an armadillo
can talk and wear pajamas should be enough to amaze and amuse the
reader...right? [NOTE: If there is a comic or strip out there which uses an
armadillo, I didn't know about it and as such this comment should not be
taken as a slur or critique of that specific work. I specifically tried to
cite an animal not currently "in use" so I could make my point without
singling any one artist or project out for condemnation or ridicule.]
Unfortunately, today's reader is far too sophisticated to make that
statement true. To avoid the pitfall of anonymity, the graphic artist must
be as much a storyteller as an artist to hope to catch and hold the
attention of even the smallest slice of the audience.
All of which brings us to Stan Sakai.
When I first met Stan at the San Diego Comic Con in 1988 and tried to
compliment him on his work, he modestly down-played it, insisting that "all
[he was] doing [was] retelling some of the old samurai adages and
ghost stories in comic form."
Uh huh. That's all, eh?
"Re-telling" a story is a deceptive task. (In fact, on the rare occasions
I work with young writers, one of the assignments I give is to have them
re-tell "Cinderella" their way.) To catch the essence of
any familiar story, much less ones with as subtle and complex
philosophies and lessons as the tales Stan targets, is a challenge. It's
only when it's done well that it looks easy. In his novel Shogun,
James Clavell gave Westerners an insight and understanding of Japanese
history and philosophies. It also took him over a thousand pages of fine
print text to do it...using a Western viewpoint character at that. Stan does
the same thing in 28-page segments. His characters are characters first,
with clear and well-defined personalities and foibles, and their images grow
naturally from those concepts. That is, Stan doesn't simply use a
lion-figure as a lazy means of telling the reader the character is noble,
Katsuichi is noble...both in character and bearing. Throughout the
series, Stan's considerable artistic talents are simply a means by which his
stories, characters, and concepts are communicated to the reader...rather
than his stories and characters being the excuse to showcase his art.
Just as Usagi has learned that swordsmanship is more than fighting, Stan
has obviously learned that art is more than just drawing. The entire field
would be richer if more artists embraced this lesson.
- Robert L. Asprin, 1989
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