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Obakémono
Japan has an incredibly
rich tradition of folklore. Usagi has encountered a few of the more
maleficent obaké (haunts), such as the kappa,
obakéneko, the tengu, and the nue, and will, no
doubt, meet up with a few more.
This issue, however, focuses on some of the
weirder of the Japanese monsters of folklore. I grew up hearing of some of
these creatures in Hawaii, which has a huge Japanese-American population.
A mujina (faceless woman) was purported to have haunted the
women's restroom at the old Waialae Drive-In Theatre in Honolulu. She
really didn't do anything. The story usually unfolds as a woman goes into
the restroom and sees a girl coming her long hair. She sees a reflection
of her face in the mirror...only there is no face, just a smooth, egg-like
shape. The girl may or may not have feet...a trait common to many Japanese
ghosts. The drive-in is no longer there, having been torn down to make way
for a subdivision.
Many obakémono seem to be fairly benign,
such as the rokuroshikubi (long-neck woman) or the sasosho
(that hairy foot with the eye)...and what's with that walking
umbrella (bakegasa)?
For another story of a mujina and other
strange tales, I suggest Kwaidan by Lafcadio Hearn (Dover
Publications, NY, 1968).
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The story begins with Usagi on the road with the evening soon approaching.
A peasant passes him hurriedly going in the other direction, and Usagi asks if
a town is nearby. There is not, but an inn is up the road, but he should hurry
because "It's almost dark." The peasant continues on his hurried way.
Usagi then comes upon a sign, which reads "Beware of Obakemono." Usagi,
though thinking it is probably some sort of joke, decides he should hurry on to
the inn. Before he can reach the inn, he is set upon by a foxfire. However,
he is able to reach the inn, though quite short of breath.
At the inn, Usagi describes what happened to the innkeeper, who is unmoved
by his story and, in fact, good-naturedly explains haunts of all sorts inhabit
the area surrounding the inn. Usagi notices the inn is rather busy and sees
that the obakemono must be good for business. The innkeeper relates that the
inn is a sanctuary from the haunts outside and that many come to the inn to
"party in their rooms and then watch the monsters" from the safety of the
inn's upper deck.
Usagi asks the innkeeper if anyone has attempted to face the obakemono, and
the innkeeper replies "Oh, many times, but they always flee back to the inn."
At this point the innkeeper mentions the challenge of the white stone, which a
merchant then elaborates upon. A white stone labeled "truth" lies in the
center of the graveyard. It is a test of bravery to fetch the stone back to
the inn. So far, no one has been successful. After extensive rude cajoling by
the merchant, Usagi accepts a bet to retrieve the stone: 50 ryo from the
merchant versus 5 years' service as a yojimbo by Usagi to said merchant. The
innkeeper is quite dismayed by the bet as "he stakes are too high!"
Usagi makes his way to the cemetery, and it is not long before he is set
upon by the first of the obakemono, a yurei (ghost). Soon, he is confronted by
a virtual horde of bizarre haunts. As they advance upon him, admonishing him
to "go back . . . back to the inn," Usagi unsheathes his blade and swings
away at one of the creatures. He discovers it is a fake, simply a doll stuffed
with straw, and all the others are fakes also. At this point, he spies a trio
of girls fleeing the area.
He catches up with one of the girls, and then all three beg for mercy. They
explain they are the daughters of the innkeeper and that after discovering by
accident how much business a foxfire sighting generated, they began to stage
more and more elaborated haunts to entice customers to frequent their inn. The
challenge of the white stone was just a way to "add another level of
excitement." The girls are saddened now that the inn and the area around it,
which are just beginning to prosper, will all change once Usagi reveals their
deceit. Of course, Usagi has other plans.
After allowing a suitable amount of time to pass, Usagi returns to the inn,
making a dramatic entrance as a samurai scared witless. He gives a convincing
and harrowing account of the monsters outside the inn and how their evil
chilled his "bones the marrow." He tells of how he could only run for the
safety of the inn and does not know how he ever made it back. At this point,
he is reminded of the bet, and the merchant is smug, believing he has won. Of
course, he has not. Usagi reveals the stone, saying by "sheer luck" he ran
into the graveyard and stumbled over the stone.
Finally, 50 ryo in hand, Usagi hands the confused innkeeper back the white
stone to return to the graveyard and with a smirk tells the innkeeper his
daughters want broiled eels for breakfast.
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Usagi Yojimbo, including all prominent characters
featured in the stories and the distinctive likenesses thereof are
trademarks of Stan Sakai and Usagi Studios. Usagi Yojimbo is a registered
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