UY RPG (general release edition)

General discussion about Usagi Yojimbo, the comics, the stories, the characters, collectibles, TV appearances, Stan Sakai, Space Usagi, Nilson & Hermy, and all other related topics.

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UY RPG (general release edition)

Post by Steve Hubbell »

Info from Amazon.com's listing...

USAGI YOJIMBO Role-Playing Game (Paperback)
by Jason Holmgren, et al.
List Price: $29.95
Product Details
Paperback: 200 pages
Publisher: Sanguine Productions (July 26, 2005)
Language: English
ISBN: 097045838X
Image
the publisher's description wrote:Based on Stan Sakai's Eisner-award winning comic-book series, USAGI YOJIMBO: Anthropomorphic Fantasy Role-Play is a stand-alone game set in a fantastic version of Tokugawa-era Japan. While the warring states have been brought to peace under the watchful eyes of the Shogunate, danger still abounds in the form of greedy bandits, scheming warlords, and even the supernatural. But a house that heaps evil upon evil cannot stand ... Players take on the roles of brave samurai warriors, clever schemers, wise priests, and other heroes as they battle against the forces of corruption, despair, and evil in Sakai's fantastic blend of historical and fantastical Japan. More that a source-book for the Usagi characters and stories, this game stands apart as a combination of story-telling and role-playing -- where players work together to craft tales of heroism and drama. A unique system combines simple rules for complex results -- even allowing characters to trade old abilities for new ones as the world changes with them. Play along side Usagi, Tomoe, Gennosuke as they fight Lord Hikiji and his minions ... or create whole new stories of your own.
http://www.amazon.com/exec/obidos/tg/de ... ce&s=books
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Post by Fanfan »

Image
Steve,
is this a reprint of this one or a completely new RPG ? what was cool with the firsd ed was the storyline and citations oF Stan about the protagonist.
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MikeM
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Post by MikeM »

Its a new game by a different company with all new rules.
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Post by MikeM »

Hey Steve, question for you. How do you always find out about this stuff first?

I just checked Sanguine's site and they dont even have anything mentioned about the general release.

I ust checked Amazon.ca and they still got nothing about the general release.

MikeM
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Post by Stan Sakai »

That's the new cover, all right--Autumn Moon. It was first printed in The Art of UY.

I guess Sanguine decided to print a mass market trade paperback after all, rather than a hardcover. It is the same price as the limited edition.
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Post by Steve Hubbell »

Stan Sakai wrote:That's the new cover, all right--Autumn Moon. It was first printed in The Art of UY.

I guess Sanguine decided to print a mass market trade paperback after all, rather than a hardcover. It is the same price as the limited edition.
Amazon.com's facts and descriptions are not always accurate, especially on forth-coming publications. I was wondering about the listing as a paperback, and the fact that they list the release date as in July...

Sounds like they (Amazon) might have mixed some information from the advance release edition and the general release edition.
MikeM wrote:Hey Steve, question for you. How do you always find out about this stuff first?
I was actually looking to see if Amazon might have information on any books about the Akira Kurosawa / Toshiro Mifune film Yojimbo (similar to the couple books written about Seven Samurai) and of course the search brought up every listing Amazon had for books with Yojimbo in the title...

Hey Mike, how did you get your order from Sanguine so quick? I've just received notice that my copy was finally being taken to the post office.

Abayo...
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Post by MikeM »

Steve Hubbell wrote:I was actually looking to see if Amazon might have information on any books about the Akira Kurosawa / Toshiro Mifune film Yojimbo (similar to the couple books written about Seven Samurai) and of course the search brought up every listing Amazon had for books with Yojimbo in the title...

Hey Mike, how did you get your order from Sanguine so quick? I've just received notice that my copy was finally being taken to the post office.

Abayo...
I was actually really impressed with how fast I got my copy of the game. I have never had anything arrive from the States that fast before.

I just noticed that there is going to be a demo at the toronto comic con tomorrow so Im going to wander by there and check it out. Im not able to play in it, because I wont be there for the whole time, but I definitely want to see it in action.

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Post by Stan Sakai »

MikeM wrote: I just noticed that there is going to be a demo at the toronto comic con tomorrow so Im going to wander by there and check it out.
MikeM
Peter Laird just e-mailed me from the Toronto con. If you see him there, give him my regards.
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Post by MikeM »

I just got back from the Toronto Comic Book Expo and had a great time.
I didnt get a chance to see Peter Laird. Every time I walked by his spot was either empty or pretty busy.

I picked up some really cool items however.

1. A Frank Quitely signed print of All Star Superman from the ACTOR booth.
2. The Usagi Yojimbo RPG from the Sanguine area. A even more limited edition print run. Only 20 copys.
3. The Albedo RPG from the Sanguine guys.
4. Issue 1 of Usagi Yojimbo from Fantagraphics. (all though I think I got ripped off on the price)
5. Issues 1-5 of Usagi Yojimbo from Fantagraphics. It was a set, and yes, that means I got two copies of number 1.

I got pics of all this stuff, but I have no idea how to post it.

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Post by Zidara »

I am ultimately confused. An RPG, by my standards, is something like a game played on an electronic, like a GBA, Xbox, PS2, GB, PC, or such. What is the difference between this RPG and a standard RPG?
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Post by MikeM »

An RPG is a roleplaying game.

The pen and paper rpgs came way before the electronic counter parts.
You make your own character (called a PC) and you and your friends interact in a story created by the Game master (called a GM). The GM controls all the opponents and everything else in the world, such as environment, people you run into, your enemies, your allies.

I believe the first RPG was Dungeons and Dragons back in the early 70's.

I can honsetly say that Im rather shocked that there are people out there that didnt know that the computer game RPGs are based off of the pen and paper rpgs.

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Post by Ace the Bathound »

Howdy,
MikeM wrote:I believe the first RPG was Dungeons and Dragons back in the early 70's.

I can honsetly say that Im rather shocked that there are people out there that didnt know that the computer game RPGs are based off of the pen and paper rpgs.
In the immortal words of Frank Miller: "Kids these days. No respect for history." :D

So, can we get a skinny on the contents of the RPG manual? I'd pop for it in a second if it contained new Usagi artwork or more Words of Stan.

-- Ed
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Post by Zidara »

Okay, that explains what it is... somewhat. What is the point of a "papery" RPG. And I wasn't born in the 70's. I was born in the late 80s. And I have seen books like theses, but I still haven't the foggiest on how to use them. If you explain on how to use them, then I might consider getting some appetizers.
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I have no enemy; I make Incautiousness my Enemy.
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Post by MikeM »

The 70's is when this kind of game was created.
The 80's is where it blossomed.

Whats the point? To have fun. Its a game. They are in my opinion more fun than the electronic RPGs, because with the pen and paper rpgs, you can go anywhere you want. You are not stuck to the programming code of the game. Also with the pen and paper style rpgs, you need to play with friends, which is the best part. There have been games that happened over 10 years ago that we still talk about to this day. I can't remember anyone ever bringing up "Hey, remember when we killed the Butcher in Daiblo?" One person will be the game master and he should know the fules better than anyone else. He will be the one that comes up with the story. (There are store bought adventures you can run players through too)

In an electronic RPG, the story is linear, and the program calculates weather you hit, how much damage, if you are alive, etc. In a real rpg that is calculated by yourself and the GM (game master) usually by rolling dice and comparing/adding it to your skills on your character sheet. Instead of the the programmers coming up with the story, the GM does. Instead of having only a few options of what your character can do in the electronic world, in a real rpg, you can do whatever you want. You may not succeed, but you can try.

To be honest the best way to understand a role playing game, is to play one. They are a lot of fun if you find a group that you gel well with.

Most comic and roleplaying/hobby stores have bulletin boards where people are looking for new players as well as selling RPGs. Flip through them next time you go pick up an issue of Usagi ;)

MikeM
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Post by ziritrion »

AAAAAAaaaaahhh!!! You haven't played a tabletop RPG!!! Waaaaaaaaa!!!!!

* my head a splodes! *

Don't panic, most people haven't :) . Actually, they're very cool to play, as long as you find a good GM.

If you're familiar with an RPG videogame, you shouldn't have much trouble with tabletop RPGs.

The basics:

There's a rule book that contains all the necessary rules to deal with special situations like fights or challenges like climbing a mountain. There's also a dude or dudette called the Game Master (GM), although some people like the term Dungeon Master better. I just use Master. This GM makes up a story and acts as its narrator for the other players to enjoy. A good GM knows how to write a cool story, knows how to narrate it and knows the rule book well, so the gameplay doesn't slow down much with rule checking and all that stuff.

There are also players (duh!). A player first creates a Playable Character (PC), its alter-ego in the game. Unless the GM says otherwise, you (the player) usually have total freedom to make your PC the way you like. I'm a skinny and almost 2 meter tall guy, but for some strange and unknown reason I usually play as a hot chick with lots of charisma who uses her charms to get around.

In order to determine how your PC deals with the world, and to prevent you from making a superhero with the ability to fly, see though walls and talk to jellyfish, you usually throw a bunch of dice that give you a bunch of numbers. Once you have the bunch of numbers, you write them down in a piece of paper so you get a bunch of statistics, which follow some weird logical order according to the rule book. These statistics are your PCs traits: things like strength, dexterity, charisma, intelligence, etc... Depending on what kind of PC you wanna make, you'll distribute the bunch of numbers accordingly. If you have a very high number and you want to make a warrior, then the most logical place to put the high number would be either dexterity or strength.

According to the rule book, you may also get a bunch of useful skills like juggling, singing, folkloric dancing, break dancing, tap dancing, pole dancing, belly dancing, and so on. Once you're done, you should have one or more pieces of paper with a bunch of numbers and words. And that's your PC!

In order to play, a novice player doesn't need to know the rules. As a matter of fact, most of the game is just talking between the players and the GM. The GM starts narrating a story, and the players must roleplay their PCs in the story. Here's a real sample from a Lord of the Rings parody my friends and I play:

GM: You find yourselves at the edge of the Very Dark Forest, a frighttful place from which only a select few have been able to come out with very deep mind scars! You must cross it in order to get to the other side!

PC1: So, what makes this forest so terrible?

GM: Two words: forest elves.

PC2: Say what?

GM: Forest elves.

PC1: Crap, we're screwed! We better hurry and stay alert!

PC2: But why?

PC1: Because last month a groupd of travelling entertainers were assaulted by them, and only one girl survived!

PC2: And how did the girl survive?

PC1: Well, she was the only girl. You see, forest elves are CENSORED.

PC2: So?

PC1: I mean super wacko CENSORED, and totally psycho. You don't want to mess with them. They're like Michael Jackson, but super vicious. They also have a preference towards dwarfs.

PC2: What!?

GM: While you two argue, you begin to hear a tune.

PC2: What kind of tune?

GM: It goes like "In the navy.... you can sail the seven seas..."

PC1: AAAAAAAHHH!!!! RUN FOR YOUR LIVES!!!

...And no, I'm not making this up. Our GM even made a CD with all the tunes he had prepared so we could put ourselves in the mood. Of course, after 4 hours of playing we hadn't finished yet, because we were laughing so much. Forest elves are scary, really.

You usually talk and discuss the next action with the players and the GM. When something that depends of your PC's ability happens, you usally decide the results with dice. There are very different rules for every game, so if you're new to the game and don't know the rules yet, the GM will tell you what to do and what results you should get to be successful. Most of the time, you should get a number above certain value; if you get a number below the value, you fail. This value is calculated according to your PC's stats, the game rules and the situation set up by the GM.

This is the basic tabletop RPG. Depending of what you play, the game may use stuff like miniatures to recreate fights, detailed maps, cards, many different type of dice (usually called dX, X being the number of faces the dice has; a normal dice is called a d6), and pretty much anything else the GM may come up with that could be useful.

A secondary thing to consider is where you're going to play the game, and with whom. If you've never played, I recommend finding an experienced GM to have a fun time, as well as experienced players so you get the feeling of the game. As for the place, some people like to play at their homes all set up with candles, low lights, or whatever to make the room feel like the game, but I usually don't care much about that, and I've played in bars, pubs, at school, and even airplanes.

There's also LARPing (Live Action Role Playing), which is like an RPG but instead of sitting down and throwing dice, you dress up and go outside and recreate all your PCs actions. I've never LARPed myself, but knowing my friends, if we ever tried to LARP we'd get arrested :lol: .

And that's about it. If you ever have the chance, try it! You may or may not like it, but you'll remeber the experience.

Edited: spelling and minor corretions.
Last edited by ziritrion on Mon Aug 29, 2005 15:01 -0700, edited 2 times in total.
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