[UY RPG] House Rules
Posted: Thu Jan 15, 2004 12:22 -0700
Hey all, I posted this over at Gold Rush Games' UY board, but it doesn't seem like it gets much traffic--so I thought I'd re-print some of the ideas I'm fiddling around with for feedback. . .
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WEAPON DAMAGE
Weapon damage is now based on the size of the weapon and the Physical of the wielder:
Stun weapons increase the above values by 1.
___________________________________________________________
RECORDING DAMAGE
This is a slight tweak on the method of recording damage. It's similar to that found in the Action! system (I came up with it before that system was available though), but has a few minor differences.
Lethal and Stun damage are recorded on the same line.
As usual, "/" is for Stun, and "X" is for lethal.
If the track is completely filled with X's, the character is dead.
If the track is completely filled up, but at least one of the boxes has a "/", then the character is knocked out/incapacitated.
Overflow Stun damage converts a "/" to a "X" on a 1 for 1 basis.
Here is where the difference comes. . .
Each point of overflow Lethal damage converts 2 slashes to 2 X's.
So, it is easier to finish off an unconscious character with a lethal weapon than it is with a stun weapon. It also means that a character that has already been battered a bit (i.e. taken some stun) is more likely to die from a thrust than he would be otherwise.
Here is an example for a character with 10Hits. . .
_ _ _ _ _ _ _ _ _ _
Takes 3S
/ / / _ _ _ _ _ _ _
Takes 2L
/ / / X X _ _ _ _ _
Takes 1S
/ / / X X / _ _ _ _
Takes 6L
Using the standard Action! rules, this would leave the following. . .
X X / X / X X X X
. . .and the character would be unconscious.
However, using the proposed system, after filling in the last 3 slots with X's, the remaining 2 points of Lethal damage convert 4 points of Stun to Lethal. . .
X X X X X X X X X X
. . .killing the character.
Here's a simple example.
The same character has taken 4 Stun. . .
/ / / / _ _ _ _ _ _
Normally, it would take 10 points of Lethal damage to kill him--the same as if he were uninjured.
However, using the new system, it would only take 8 points of lethal to kill him. This seems reasonable to me, as he is already weakened a bit.
In both cases, it still would only take only 6 additional points of Lethal or Stun damage to render him unconscious. It's just that any lethal damage beyond that point is going to be more likely to kill him than would a corresponding amount of Stun damage. again, this seems right to me.
____________________________________________________________
KNOCKDOWN
A character who suffers damage equal to or greater than his Knockdown value (before armour or Defense is subtracted) is knocked to the ground.
Knockdown = P x 4
Note: This also means, if using the damage option I posted above, that Stun weapons will have a greater chance of staggering the foe than will lethal weapons of the same size--even though the latter will generally be scoring more actual damage.
____________________________________________________________
MAJOR WOUND
A character who suffers damage equal to or greater than his Major Wound value (after armour or Defense is subtracted) suffers a -2 to all skill rolls until such time as the damage that caused the wound is healed:
____________________________________________________________
If you read this far--Thanks!
Thoughts?
____________________________________________________________
WEAPON DAMAGE
Weapon damage is now based on the size of the weapon and the Physical of the wielder:
Code: Select all
Size / Physical 1-2 3-4 5-6 7-8 9-10
VS (tanto, fist) 1 2 3 4 5
S (wakizashi) 2 3 4 5 6
M (katana) 3 4 5 6 7
L (no-dachi) 4 5 6 7 8
___________________________________________________________
RECORDING DAMAGE
This is a slight tweak on the method of recording damage. It's similar to that found in the Action! system (I came up with it before that system was available though), but has a few minor differences.
Lethal and Stun damage are recorded on the same line.
As usual, "/" is for Stun, and "X" is for lethal.
If the track is completely filled with X's, the character is dead.
If the track is completely filled up, but at least one of the boxes has a "/", then the character is knocked out/incapacitated.
Overflow Stun damage converts a "/" to a "X" on a 1 for 1 basis.
Here is where the difference comes. . .
Each point of overflow Lethal damage converts 2 slashes to 2 X's.
So, it is easier to finish off an unconscious character with a lethal weapon than it is with a stun weapon. It also means that a character that has already been battered a bit (i.e. taken some stun) is more likely to die from a thrust than he would be otherwise.
Here is an example for a character with 10Hits. . .
_ _ _ _ _ _ _ _ _ _
Takes 3S
/ / / _ _ _ _ _ _ _
Takes 2L
/ / / X X _ _ _ _ _
Takes 1S
/ / / X X / _ _ _ _
Takes 6L
Using the standard Action! rules, this would leave the following. . .
X X / X / X X X X
. . .and the character would be unconscious.
However, using the proposed system, after filling in the last 3 slots with X's, the remaining 2 points of Lethal damage convert 4 points of Stun to Lethal. . .
X X X X X X X X X X
. . .killing the character.
Here's a simple example.
The same character has taken 4 Stun. . .
/ / / / _ _ _ _ _ _
Normally, it would take 10 points of Lethal damage to kill him--the same as if he were uninjured.
However, using the new system, it would only take 8 points of lethal to kill him. This seems reasonable to me, as he is already weakened a bit.
In both cases, it still would only take only 6 additional points of Lethal or Stun damage to render him unconscious. It's just that any lethal damage beyond that point is going to be more likely to kill him than would a corresponding amount of Stun damage. again, this seems right to me.
____________________________________________________________
KNOCKDOWN
A character who suffers damage equal to or greater than his Knockdown value (before armour or Defense is subtracted) is knocked to the ground.
Knockdown = P x 4
Note: This also means, if using the damage option I posted above, that Stun weapons will have a greater chance of staggering the foe than will lethal weapons of the same size--even though the latter will generally be scoring more actual damage.
____________________________________________________________
MAJOR WOUND
A character who suffers damage equal to or greater than his Major Wound value (after armour or Defense is subtracted) suffers a -2 to all skill rolls until such time as the damage that caused the wound is healed:
- At the end of the adventure for a major wound caused by lethal damage
- At the end of the encounter for a major wound caused by stun damage
____________________________________________________________
If you read this far--Thanks!

Thoughts?