Writing for Animation, Comics, and Games
Posted: Wed Nov 15, 2006 11:50 -0700
Writing for Animation, Comics, and Games is a new book by Christy Marx, and published by Focal Press, an imprint of Elsevier.
Christy is a friend and has written extensively in those areas. I worked with her on some of the Mattel in-pack comics (those little comics that come with the toys) and some other projects. This book is a practical guide to the industries with sections on how to make an animation bible, what sells and why, getting in the door, and (most importantly) getting paid.
She used art from three comics professionals as examples: Wendy Pini, Kurt Busiek and me. Todd, you'll be pleased to know that panels from that page you own is in there, an example of using silence to convey an emotional connection between characters.
www.christymarx.com
Christy is a friend and has written extensively in those areas. I worked with her on some of the Mattel in-pack comics (those little comics that come with the toys) and some other projects. This book is a practical guide to the industries with sections on how to make an animation bible, what sells and why, getting in the door, and (most importantly) getting paid.
She used art from three comics professionals as examples: Wendy Pini, Kurt Busiek and me. Todd, you'll be pleased to know that panels from that page you own is in there, an example of using silence to convey an emotional connection between characters.
www.christymarx.com
