One of my favourite videogames is Quake 3 Arena, a game on which you choose a character, grab some kind of projectile-throwing weapon and pretty much kill everyone else who is on the screen. It's simple and it's lots of fun. It's pretty old too, but I still keep playing it. One of the things that the game allows you to do (if you have the skills) is to create your own characters, as well as weapons, new maps, and you can even modify the whole game to make it a completely new game (called a modification or "mod"). Nowadays, most games allow you to do that, but Q3A is still the easiest game to make new stuff for. Lots of people make new character models, which you can find online on places like
http://www.polycount.com. Usually, these models are either self-creations by their artists or models inspired by movies, comic-books, other videogames, cartoons, or whatever. And, since I love Usagi Yojimbo, I really wanted to play with an Usagi model. However, I've always dreaded using very complex 3D programs like 3D Studio, because they're pretty hard to use (or I'm too dumb to use them) and I never had the time to learn to use them (or I was/am too lazy to learn). And then, last week, I discovered this wonderful program called
MilkShape, which allows you to easily model in 3D and create models for specific videogames. So, after some testing, I started to model my very own Usagi Yojimbo model!

. So far, I've only got the head and a half of the torax. Here's an image:
Here's a link for a
full screenshot (size: 138 kB).
I pretty much model looking at the UY comics and trying to figure out the proportions. I also have one background UY image on the PC (not shown in the picture) which helps me to place the vertex (plural?) on the right places. However, I can't figure out where those hair locks (whiskers?) on both sides of the head should be. I just placed them on a parallel line to Usagi's would-be eyes. But in the comic book, whenever there's a side shot of Usagi, the "whiskers" seem to be closer to the head's back and placed on a 45 degree line from the eye line. Are the whiskers right or wrong on the model? Can anyone help me out? If you see anything wrong with it, please let me know.
Yes, I know the ears suck, I'll try to fix them

. It took me a whole week to do this (I started modelling Monday) and I still have to finish the whole model, animate it, draw a skin for it (I'll seek help for this, I just can't draw), and port it to the game, so expect at least a month before it's finished

. As soon as I finish it, I'll put it online so anyone can download and play with it, as long as Mr. Sakai agrees with it

. And if I get better at modelling, I'll probably improve the model and port it to other games like Unreal Tournament 2003.